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 Event: Cluckers :)

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JamesArgana




Posts : 9
Join date : 29/10/2012

Event: Cluckers :) Empty
PostSubject: Event: Cluckers :)   Event: Cluckers :) EmptyMon Oct 29, 2012 6:58 pm

*You can edit the price in npc*
*Hope ya all like it Very Happy*
Code:

//===== Athena Script =====================================
//= Cluck! Cluck! Boom!
//===== By Developer ================================
//= Developer
//===== Description =======================================
//= Click the chicken and try retrieve the item at a low
//= chance. If you fail he will nuke, freeze, stone,
//= stun, or make you fall asleep.
//= The prize is configurable and triggered by the NPC.
//===== Credits ===========================================
//= LuTze for his 'Chicken of Punishment' script.
//= BrianL for suggesting the 'switch' command.
//===== Version ===========================================
//= v1.1
//=========================================================
//= v1.0 - First release.
//= v1.1 - Using 'switch rand' instead.
//=========================================================

amatsu,232,207,5   script   Cluckers   800,{

if ($@startcluck == 1) goto L_playcluck;

cluckcluck:
   if (getgmlevel() >= 60) goto cluckadmin;
      mes "[Cluckers]";
      mes "Cluck cluck! Cluuuuuck?";
      mes "Cluck....";
   close;
   
cluckadmin:
      mes "[Cluckers]";
      mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
      mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
      switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
case 1:
      next;
      mes "[Cluckers]";
      mes "CLUCK! ^FF0000~Sure thing!~^000000";
      emotion 33;
      close2;
      goto L_cluckannounce;
case 2:
      next;
      mes "[Cluckers]";
      mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
      next;
      goto cluckadmin;
case 3:
      next;
      mes "[Cluckers]";
      mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
      input $cluck_item_id;
      next;
      mes "[Cluckers]";
      mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
      input $cluck_item_amount;
      next;
      mes "[Cluckers]";
      mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
      emotion 33;
      next;
      goto cluckadmin;
case 4:
      next;
      mes "[Cluckers]";
      mes "Cluck cluck cluck...";
      close;
}

L_cluckannounce:
      announce "[Cluck! Cluck! Boom!] is about to start in Event Area!",bc_blue;
      initnpctimer;
      end;
OnTimer10000:
      announce "Please @go 10 to play cluck! cluck! cluck!",bc_blue;
      end;
OnTimer20000:
      announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
      end;
OnTimer30000:
      announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
      end;
OnTimer40000:
      announce "GO! Click the chicken to get the prize!",bc_blue;
      set $@startcluck,1;
      end;
      
L_playcluck:
      specialeffect2 2;
      switch( rand(15) ) {
case 0:
      npctalk "CLUUUUUUCK!!!";
      emotion 23;
      atcommand "@nuke "+strcharinfo(0);
      break;
case 1:
      npctalk "Cluuuuuck!~";
      break;
case 2:
      atcommand "@nuke "+strcharinfo(0);
      break;
case 3:
      sc_start SC_Freeze,10000,0;
      break;
case 4:
      npctalk "CLUUUUUUUUUCK!!!";
      emotion 23;
      atcommand "@nuke "+strcharinfo(0);
      break;
case 5:
      sc_start SC_Sleep,10000,0;
      break;
case 6:
      emotion 29;
      sc_start SC_Stone,10000,0;
      break;
case 7:
      npctalk "CLUUUUUUCK!!!";
      emotion 23;
      atcommand "@nuke "+strcharinfo(0);
      break;
case 8:
      npctalk "Cluck! CLUUUCK!!";
      emotion 23;
      atcommand "@nuke "+strcharinfo(0);
      break;
case 9:
      sc_start SC_Stun,10000,0;
      break;
case 10:
      emotion 29;
      sc_start SC_Sleep,10000,0;
      break;
case 11:
      npctalk "Cluck! Cluck!";
      break;
case 12:
      sc_start SC_Stun,10000,0;
      break;
case 13:
      atcommand "@nuke "+strcharinfo(0);
      break;
default:
      if( rand(50) < 3 ) {
         npctalk "WOOF!...........";
         specialeffect2 72;
         announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " Squeezed out the prize! Well done!",0;
         getitem $cluck_item_id,$cluck_item_amount;
         set $@startcluck,0;
      } else {
         npctalk "Cluck! CLUUUCK!!";
         atcommand "@nuke "+strcharinfo(0);
         }
      break;
   }
}
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