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 Platinum_Skills

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JamesArgana




Posts : 9
Join date : 29/10/2012

Platinum_Skills Empty
PostSubject: Platinum_Skills   Platinum_Skills EmptyMon Oct 29, 2012 7:18 pm

HOPE YA ALL LIKE IT Very Happy
Code:

//===== eAthena Script ======================================================================
//= Platinum Skills NPC
//===== By: =================================================================================
//= Developers
//===== Current Version: ====================================================================
//= 2.7
//===== Compatible With: ====================================================================
//= Any eAthena Version
//===== Description: ========================================================================
//= Single NPC that assigns quests skills for all classes
//===== Additional Comments: ================================================================
//=2.0 Added advanced classes by ShadowLady.
//=2.1 Added baby clases by Midas
//=2.2 Simplified Job Checks [Silentdragon]
//=2.3 Thehell? Cleaned up script removed the nastiness. Also added rebirth skills. [Spre]
//=2.4 Added Advanced skills. [Spre]
//=2.5 Added dialog for if the user is none of the listed jobs. [Kisuka]
//=2.6 Fixed 2nd advanced classes not being able to get their advanced skills. [Ancyker]
//=2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X]
//===========================================================================================
amatsu,222,236,3   script   Platinum Skill NPC   805,{
   mes "[Platinum Skill NPC]";
   mes "I can give you the special skills available to your job.";
   mes "Would you like these skills now?";
   next;
   if (select("Yes Please:No") == 2) {
      mes "[Platinum Skill NPC]";
      mes "Have a nice day... >.>";
      close;
   }
   skill 142,1,0; // First Aid
   if (BaseClass == Job_Novice) {
      skill 143,1,0; // Play Dead
   } else if (BaseClass == Job_Swordman) {
      skill 144,1,0; // Moving HP-Recovery
      skill 145,1,0; // Fatal Blow
      skill 146,1,0; // Auto Berserk
   } else if (BaseClass == Job_Mage) {
      skill 157,1,0; // Energy Coat
   } else if (BaseClass == Job_Archer) {
      skill 147,1,0; // Arrow Crafting
      skill 148,1,0; // Arrow Repel
   } else if (BaseClass == Job_Merchant) {
      skill 153,1,0; // Cart Revolution
      skill 154,1,0; // Change Cart
      skill 155,1,0; // Crazy Uproar
   } else if (BaseClass == Job_Thief) {
      skill 149,1,0; // Sand Attack
      skill 150,1,0; // Back Slide
      skill 151,1,0; // Find Stone
      skill 152,1,0; // Stone Fling
   } else if (BaseClass == Job_Acolyte) {
      skill 156,1,0; // Holy Light
   }
   if (Class == Job_Knight || Class == Job_Lord_Knight) {
      skill 1001,1,0; // Charge Attack
   } else if (Class == Job_Crusader || Class == Job_Paladin) {
      skill 1002,1,0; // Shrink
   } else if (Class == Job_Wizard || Class == Job_High_Wizard) {
      skill 1006,1,0; // Sight Blaster
   } else if (Class == Job_Sage || Class == Job_Professor) {
      skill 1007,1,0; // Create Elemental Converter
      skill 1008,1,0; // Elemental Change Water
      skill 1017,1,0; // Elemental Change Earth
      skill 1018,1,0; // Elemental Change Fire
      skill 1019,1,0; // Elemental Change Wind
   } else if (Class == Job_Hunter || Class == Job_Sniper) {
      skill 1009,1,0; // Phantasmic Arrow
   } else if (Class == Job_Bard || Class == Job_Clown) {
      skill 1010,1,0; // Pang Voice
   } else if (Class == Job_Dancer || Class == Job_Gypsy) {
      skill 1011,1,0; // Wink of Charm
   } else if (Class == Job_Blacksmith || Class == Job_Whitesmith) {
      skill 1012,1,0; // Unfair Trick
      skill 1013,1,0; // Greed
   } else if (Class == Job_Alchemist || Class == Job_Creator) {
      skill 238,1,0; // Bioethics
   } else if (Class == Job_Assassin || Class == Job_Assassin_Cross) {
      skill 1003,1,0; // Sonic Acceleration
      skill 1004,1,0; // Throw Venom Knife
   } else if (Class == Job_Rogue || Class == Job_Stalker) {
      skill 1005,1,0; // Close Confine
   } else if (Class == Job_Priest || Class == Job_High_Priest) {
      skill 1014,1,0; // Redemptio
   } else if (Class == Job_Monk || Class == Job_Champion) {
      skill 1015,1,0; // Ki Translation
      skill 1016,1,0; // Ki Explosion
   }
   mes "[Platinum Skill NPC]";
   mes "There you go!";
   close;
}
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